1.1 CHANGELOG
Dweller's Empty Path + » Devlog
1.1 CHANGELOG (spoiler warning!)
- Fixed a MAJOR bug where the game would freeze randomly (thanks TheAM-Dol for it!!).
- Fixed a MAJOR bug where the game would randomly get stuck in the background after closing it, disallowing it to be opened again unless you terminate the stuck process (thanks inc0der for it!!).
- Fixed a bug where the Apricorn Squirrel didn't work anymore
- New special interaction with the Knight Hero in Castle-Town's Inn after collecting the Broken Bottle.
- New special interaction with Claire after the Flying Broom Ride.
- Gave a hidden bunny in the Village unique interactions... and hunger.
- You can now buy clothes for Yoki in Castle-Town using money.
- Every sign, book, letter, diary...'s dialogues now show its text uniquely.
- Added a Super-Speed option if you feel Yoki's movement speed in the game is too slow for your likings (boo...).
- Added ending data for Zera's Guest Room ending and Zera's Room (forgot about them!).
- Added a fade in transition for the Title Screen.
- Existing smooth fade in transitions now have the in-style "blocky" transition.
- Reverted Yoki's slower speed change after fully reading Charles' journal. It was WAY too slow, and I couldn't find a better way. She should now walk normally.
- Updated Title Screen image to include the mod's version number and to make the "Mod by AndreWharn" less intrusive.
- Accidentally missed one of the save points to be converted to use the Save Common Event instead. Now it is fixed.
- Added back some accidentally deleted hitboxes for some save points. And also some missing ones.
- Added extra hitboxes for some interactions, such as for the Library's librarian, Este's Post Office, Caina's Café and more.
- Deleted useless, unreachable hitboxes.
- Deleted the old and unused Ship map.
- Deleted some old and unused assets.
- Moved some debug events from Yoki's Room to the Test room.
- More events that have duplicated content have been converted to call the original event instead (this was so painful and unnecessary, but I wanted to do it anyway. Please, Temmie, don't duplicate events like this ever again...).
- The game now will fix some stuff if you try to use a save file from the original game. Hopefully this makes them fully compatible with DEP+, try them out! (Be sure to make a backup first, of course)
- Fixed some grammar/dialogue mistakes and inconsistencies.
- Made some repeated dialogues and interactions trigger the same exact one instead of having duplicated of them.
- New dialogues for some animals, some of the Village's stands, and more.
- Zera in the Bonus Room will now only disappear after you interact with him.
- Zera will now disappear also if you go below the right side of the Cliffs and if you enter the Cave near him
This might not be everything, though... discover the rest by yourself! ;)
Files
1.1 (macOS, unsure if it works, lemme know) 297 MB
37 days ago
1.1 (Linux, unsure if it works, lemme know) 103 MB
37 days ago
1.1 (Windows) 375 MB
37 days ago
Get Dweller's Empty Path +
Dweller's Empty Path +
An improved version of our beloved RPG Maker game made by Temmie Chang!
Status | Released |
Authors | AndreWharn, Spax |
Genre | Role Playing, Visual Novel |
Tags | 2D, 8-Bit, Cute, Dark, Indie, Pixel Art, Retro, RPG Maker, Top-Down |
Languages | English |
More posts
- 1.0 CHANGELOG37 days ago
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